The Devil Butcher Class

My Demons of Light Fate Core RPG is starting to come together at last. I have 40 classes so far, most of which are fully written. I’m still working on nailing everything down. Right now I’m designing a very detailed healing and herbalism system based on medieval misconceptions about medicine. You’re just as likely to […]

The Saint Butcher

You can smell holiness and your knives are always sharp. You hunt saint corpses to chop them up and sell the sacred relics to the highest bidder. When you can’t find any dead saints, you track down living ones and help them along until they’re holy enough to slaughter or steal ancient relics from temples […]

Demons of Light Progress

I’ve been writing like crazy the last few months. I decided to convert my Demons of Light RPG from my own system to Fate Core. I’d considered using regular Fate a few years ago, but it just didn’t fit somehow. I really like the redesign for the new edition. I’m around 9/28th of the way […]

Demons of Light – Conjuration

I’ve been working on the most involved and difficult part of Demons of Light’s spell system for a couple of months now. I’m sick of D&D Vancian magic. It does the job, but almost every RPG uses it. Plus, the underlying logic of locking spell energy into your brain to release later is weirdly specific […]

Demons of Light RPG – Healing

Lots of progress on Demons of Light. Just finished the medical, blacksmithing, and swordplay skills and got the basic combat mechanic sorted out. I’m saving classes for later. I learned on my last attempt to write this RPG that it’s very hard to design classes if any other part of the game system is still […]

Berserk-ian HP and Damage Rules

Necropaxis had a post about Supernatural Magnitude back in 2018 that I’ve been thinking about for awhile. The basic idea is that some creatures are so far beyond mortals that it’s almost, but not quite, impossible to kill them. This can be modeled with a form of Damage Reduction that is based on division rather […]

Sabbatic Spirit Flight (Magic-User Spell)

Sabbatic Spirit Flight Level: 1st Duration: Up to 12 hours (See Below) Range: Touch Area of Effect: One broom (though a distaff, pitchfork, pig, or goat can be used in a pinch). Effect: The magic-user prepares an ointment containing hensbane, belladonna, poppy, monkshood, hemlock, and mandrake. They anoint their broom and themselves with the noxious […]

Alternatives to Vancian Spellcasting

D&D is the archetypical RPG system. I love it (except for 4th edition which I’ve sworn never to DM again) but Vancian Spellcasting is a bit old hat at this point. Also it’s a highly specific and slightly weird concept. Wizards imprint spells on their brains and forget them after they’re cast. I can see […]