Berserk-ian HP and Damage Rules

Necropaxis had a post about Supernatural Magnitude back in 2018 that I’ve been thinking about for awhile. The basic idea is that some creatures are so far beyond mortals that it’s almost, but not quite, impossible to kill them. This can be modeled with a form of Damage Reduction that is based on division rather […]

Sabbatic Spirit Flight (Magic-User Spell)

Sabbatic Spirit Flight Level: 1st Duration: Up to 12 hours (See Below) Range: Touch Area of Effect: One broom (though a distaff, pitchfork, pig, or goat can be used in a pinch). Effect: The magic-user prepares an ointment containing hensbane, belladonna, poppy, monkshood, hemlock, and mandrake. They anoint their broom and themselves with the noxious […]

Alternatives to Vancian Spellcasting

D&D is the archetypical RPG system. I love it (except for 4th edition which I’ve sworn never to DM again) but Vancian Spellcasting is a bit old hat at this point. Also it’s a highly specific and slightly weird concept. Wizards imprint spells on their brains and forget them after they’re cast. I can see […]

Demons of Light RPG

I’ve been working on RPG rules for Ilder’en and the stories I write for a long time. Seeing as this is GENCON week, I thought I should at least cover some of it in general terms. First off I don’t have much interest in designing combat systems and the general rules of the world (movement, […]