Sabbatic Spirit Flight Level: 1st Duration: Up to 12 hours (See Below) Range: Touch Area of Effect: One broom (though a distaff, pitchfork, pig, or goat can be used in a pinch). Effect: The magic-user prepares an ointment containing hensbane, belladonna, poppy, monkshood, hemlock, and mandrake. They anoint their broom and themselves with the noxious […]
So I should probably explain what the last post was. Emmy Allen over at Cavegirl’s Game Stuff has purposed a community based RPG monster manual where every entry is inspired by a Harry Clarke illustration. Once it’s done she will collect them all and put the book up on DTRPG as a free PDF. I […]
Armour class: As Plate Hit dice: 15 Move: As a human (levitating) Attacks: Slash (3d8 damage), Impale (see below), or Special Power No. Appearing: 1 (unique) Morale: 12 Treasure: 1d10 pieces of jewelry worn by the impaled corpses, each worth 50 GP, other miscellaneous belongings of little worth. Alignment: […]
I often want the monster to win in the end. I am often disappointed. Universal monster movies especially adhere to this dynamic (the real ones, any Mummy movie that’s in color is shit). The “romantic lead” hero has zero personality and is only defined by his passionate and complete love for the white damsel in […]
The third issue of Tales from the Magician’s Skull will soon manifest within the Realms of Physical Reality.
I’m now in talks with an artist to commission the cover for my first collection of stories. So stay tuned for that. I’ll put up some concept art and sketches as they become available. In other news, I’m publishing a collection of Swords & Sorcery stories. It may even have an as yet unpublished contribution […]
D&D is the archetypical RPG system. I love it (except for 4th edition which I’ve sworn never to DM again) but Vancian Spellcasting is a bit old hat at this point. Also it’s a highly specific and slightly weird concept. Wizards imprint spells on their brains and forget them after they’re cast. I can see […]