More Interesting Mortality – Nobilis RPG

I’ve been writing lots of campaign notes in preparation for someday running the Nobilis RPG. It’s still hypothetical because my regular group is deep in the middle of playtesting the DM’s custom rule system at the moment. So it’s at the whim of whenever he starts feeling the DM Burnout bad enough to take a […]

Updates from the Skull & I

So the Swords & Sorcery book is coming along slowly. Just finished a story and started a new one. I’m at around 74 pages of material so far, which is a lot for me since I tend to write “super short” short stories. Well, with the exception of The Jarioth Cycle which I wrongly consider […]

The Laws of Heaven

More Nobilis stuff. I haven’t really gotten too far into designing Heaven or any of the other Upper Worlds yet. One of the rules in the book is that those who see the beauty of Heaven are compelled to serve it. Here are four derivative Laws that naturally arise from that.   The Laws To […]

Nobilis, OSR, and Hyper-Dimensionality

Some cosmological world-building for my theoretical “sometime-in-the-future” Nobilis campaign. I will convert things into OSR terms as I go to see how bat-shit crazy this can get. I like the idea of taking a game where the players run demi-gods and trying to apply the same concepts to a strictly mortals-only, 20th-level-is-the-end-of-the-line type game like […]

Nobilis & Sharne’s Clockwork Market

Nobilis. I’ve wanted to play this game for a long time. I’ve wanted to understand it since I got the third edition and started trying to understand it. It’s mind-bending, kinda like trying to wrap your head around a cloud that has a shark with lasers for eyes hiding inside it. I’m not even going […]

Alternatives to Vancian Spellcasting

D&D is the archetypical RPG system. I love it (except for 4th edition which I’ve sworn never to DM again) but Vancian Spellcasting is a bit old hat at this point. Also it’s a highly specific and slightly weird concept. Wizards imprint spells on their brains and forget them after they’re cast. I can see […]