The Laws of Heaven

More Nobilis stuff. I haven’t really gotten too far into designing Heaven or any of the other Upper Worlds yet. One of the rules in the book is that those who see the beauty of Heaven are compelled to serve it. Here are four derivative Laws that naturally arise from that.   The Laws To […]

Nobilis, OSR, and Hyper-Dimensionality

Some cosmological world-building for my theoretical “sometime-in-the-future” Nobilis campaign. I will convert things into OSR terms as I go to see how bat-shit crazy this can get. I like the idea of taking a game where the players run demi-gods and trying to apply the same concepts to a strictly mortals-only, 20th-level-is-the-end-of-the-line type game like […]

Nobilis & Sharne’s Clockwork Market

Nobilis. I’ve wanted to play this game for a long time. I’ve wanted to understand it since I got the third edition and started trying to understand it. It’s mind-bending, kinda like trying to wrap your head around a cloud that has a shark with lasers for eyes hiding inside it. I’m not even going […]

Alternatives to Vancian Spellcasting

D&D is the archetypical RPG system. I love it (except for 4th edition which I’ve sworn never to DM again) but Vancian Spellcasting is a bit old hat at this point. Also it’s a highly specific and slightly weird concept. Wizards imprint spells on their brains and forget them after they’re cast. I can see […]

Gencon and other Delusions

Just got back from Indy a couple days ago, and I can almost function normally again. Saw some people I hadn’t seen in quite a while and bought the mandatory Kenneth Hite book (Qelong for LotFP). When it comes to the way I want to portray the occult in RPGs, he’s the guy who’s been […]

Demons of Light RPG

I’ve been working on RPG rules for Ilder’en and the stories I write for a long time. Seeing as this is GENCON week, I thought I should at least cover some of it in general terms. First off I don’t have much interest in designing combat systems and the general rules of the world (movement, […]