Nobilis – Infernal Contract

So I’m finally running a Nobilis game (via Skype). Gave them the equivalent of a zero-level start, everyone had to play a mortal character for the first mission and earn their deification in play. I ran them through the Stygian Library which was a lot of fun. Had a Excrucian Deceiver Shard as the dungeon […]

Demons of Light – Conjuration

I’ve been working on the most involved and difficult part of Demons of Light’s spell system for a couple of months now. I’m sick of D&D Vancian magic. It does the job, but almost every RPG uses it. Plus, the underlying logic of locking spell energy into your brain to release later is weirdly specific […]

Demons of Light RPG – Healing

Lots of progress on Demons of Light. Just finished the medical, blacksmithing, and swordplay skills and got the basic combat mechanic sorted out. I’m saving classes for later. I learned on my last attempt to write this RPG that it’s very hard to design classes if any other part of the game system is still […]

Berserk-ian HP and Damage Rules

Necropaxis had a post about Supernatural Magnitude back in 2018 that I’ve been thinking about for awhile. The basic idea is that some creatures are so far beyond mortals that it’s almost, but not quite, impossible to kill them. This can be modeled with a form of Damage Reduction that is based on division rather […]

AD&D Shadow Magic – Part 2

Here is the second half of the Shadow School write up…. For the first half click here. Bleak Doom Level: 4 Range: 0 Duration: Special AE: Special Components: V ST: None CT: 2 This spell protects the next spell that the wizard casts. The mage must begin casting the spell to be affected in the […]